The seamless integration between our game and its engine has made the massive game worlds in Euro Truck Simulator 2 and American Truck Simulator possible, a reality that would have been difficult to achieve with our competitors’ solutions. The quick turnaround time on feature requests from the engine is only possible when using our own technology. Having a unique game engine allows us to improve its features and toolsets constantly in order to support new demands from our asset teams and push the boundaries of content quality and quantity we deliver through our games. Not only does Prism3D serve as the heart of our games, but it provides a rich and powerful toolset that complements our development needs. Our independent solution provides us with a huge variety of options and an extensive feature set, including but not limited to highly-optimized partial rendering on a very wide range of graphical hardware or implementation and simulation of advanced rigid and soft-body physics, all while running a lightweight core backend with support for object serialization/deserialization. With Prism3D, we are able to develop our games freely without having to work around the limitations of other commercially-available game engines. The engine is developed in-house and used exclusively for our games. Our renowned truck simulators, American Truck Simulator and Euro Truck Simulator 2, are designed for and run on our state-of-the-art Prism3D Engine.
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